|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Gizznitt Malikite
Agony Unleashed
|
Posted - 2011.04.20 01:08:00 -
[1]
I personally think you should make JB's an IHUB installation. That puts it at a planet, away from POS protection. It allows a moderate force to incap it, and the IHUB can be used for fuelage. A 2 link max/system, where the 2 beacons on the IHUB were 15+km apart, and within 100km of the IHUB.
JB's have a very valuable tactical advantage that should stay. The ability of the local populace to trap an enemy by getting behind them with JB's is pretty awesome!! They just need to be a little more vulnerable!
|

Gizznitt Malikite
Agony Unleashed
|
Posted - 2011.04.21 05:09:00 -
[2]
Originally by: Ophelia Ursus
Originally by: Gizznitt Malikite JB's have a very valuable tactical advantage that should stay. The ability of the local populace to trap an enemy by getting behind them with JB's is pretty awesome!! They just need to be a little more vulnerable!
Are you some kind of dummy or something? Jump bridges don't confer tactical or logistical advantages that are useful for force projection or rapidly assembling and moving giant blobs, that's some kind of dumb ~elite pvp~ meme that has no bearing on how they're used in reality and furthermore...
lol... When used for quick intraregion travel, JB's seem tactically awesome/reasonable. When used for quick interregion travel, JB's seem strategically OP and unreasonable.
|

Gizznitt Malikite
Agony Unleashed
|
Posted - 2011.04.21 22:01:00 -
[3]
Originally by: Mynas Atoch
You say move the bridges off POS. Definitely not going to reject that out of hand .. trade it off for .. say .. cloaks using fuel and balanced against ship class and ship mass? And you could probably have a agreement on that in minutes.
I would think the trade off should be related to the mechanic under review... So including a discussion of cloaks in general is meh...
Potential trade-offs: JB Gate cloak... when loading grid on the other side of a JB, you get a 30-60s cloak as well as a JB activation effect (although I'm not sure this is easily programmed). Increased JB HP w/ perhaps a reinforce mode to allow saving. Decreased JB fuel use. Increased Fuel capacity. (The reason I keep linking them to the IHUB is that the IHUB is an alliance/corp asset that could easily be retrofitted with a fuel bay, and they already have a configuration screen that could be updated for inclusion of JB operations).
Your ideas on incapping services at NPC stations is worth of discussion, but not applicable to this thread. Same goes for multiple outposts/system, reducing NPC space, and the like.
Originally by: Mynas Atoch
How many Jumps would be reasonable to travel from Lonetrek (Taisy) to Northern Branch (D4R-H7)?
10-15, including gate travel (which I think it roughly is atm). I would prefer it if JB's range wouldn't allow interregion travel (which is currently the case often).
|
|
|
|